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Sound Design
Demo Reel

Technical Sound Design Demo Reel

Games Worked On

Over Jump Rally

Unofficial remake of Sega Rally 95

- Sound design and implementation in Unreal 5 and Wwise

Screenshot of packet Breach gameplay

packet.Breach

Roguelike tower defense deckbuilder

- Sound design and Implementation in Wwise

Screenshot of A Kingdom to Conquer battle gameplay

A Kingdom to Conquer 

2D tactical action RPG
- Sound design and Implementation in Wwise

Sound Implementation

Unreal Engine 5 Implementation

Dynamic Mixing and Threat Level Mixing

- Unreal + Wwise

Unreal Engine 5 Implementation
Technical Accessibility

Blind Accessible VR Archery Prototyping
- Unreal + Max MSP

Implemented Nature Field Recordings

(all recordings personally made)

Isolated birds and dawn chorus beds

from personal recordings of UK forests
- Unreal

Game sound design with original instruments

Prize winner in The Robert Dudzic Sound Challenge "Best creativity at the source" category

Imaginative Soundscapes for Games

Freelance technical game sound designer with a background as a violin maker and passion for accessibility in games.

My passion for game sound design stems from a love of experimenting and lifelong learning in audio, creating unique universes to engulf game players in new spaces mentally and emotionally and a love of exploring all the technical possibilities with sounds available to create memorable dynamic gameplay and experiences.

(​Primary Tools - Reaper, Wwise, Unreal 5).


I pride myself on being adaptable and find all learning I do applies in creative ways towards other styles and methods.

Awards:

  • Featured Graduate - Unreal 5 Implementation at the School of Video Game Audio

  • Winner of Best Creativity at the Source - StillAlive Games Robert Dudzic Sound Challenge

  • Soundmorph Sound Design Competition - Exceptional mention

  • Airwiggles Showdown - Submission of the Showdown - with Bill Lacey and Jake Kargl

  • Airwiggles Awards 2025 - Wisdom Fountain Award nominee

Speaker at:

  • AirCon25 - Object Resonance for Field Recording

Favourite Game Genres

  • RPG - e.g. Shadow of the Tomb Raider; A Plague Tale

  • Strategy - Real Time Strategy; Tactical Action; Esports

  • Co-op - e.g. It Takes Two; Split Fiction

Recording sessions and sound instruments

(all instruments personally made)

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