PAUL SHELLEY AUDIO


Demo Reel
Sound Implementation
More coming here soon! including an UE5 breathing system demo!
Unreal Engine 5 Implementation
Dynamic Mixing and Threat Level Mixing in UE5 Wwise
Unreal Engine 5 Implementation
Technical Accessibility
Blind Accessible VR Archery Prototyping
Projects
Over Jump Rally
Unofficial remake of Sega Rally 95
- Sound design and implementation in Unreal 5 and Wwise

packet.Breach
Roguelike tower defense deckbuilder
- Sound design and Implementation in Wwise

A Kingdom to Conquer
2D tactical action RPG
- Sound design and Implementation in Wwise
Game sound design with original instruments
Prize winner in The Robert Dudzic Sound Challenge "Best creativity at the source" category

Imaginative Soundscapes for Games
Freelance game technical sound designer with a background as a violin maker and passion for accessibility in games.
My passion for game sound design stems from a love of experimenting and lifelong learning in audio, creating unique universes to engulf game players in new spaces mentally and emotionally and a love of exploring all the technical possibilities with sounds available to create memorable dynamic gameplay and experiences.
(Primary Tools - Reaper, Wwise, Unreal 5).
I pride myself on being adaptable and find all learning I do applies in creative ways towards other styles.
Awards:
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Featured Graduate - Unreal 5 Implementation at the School of Video Game Audio
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Winner of Best Creativity at the Source - StillAlive Games Robert Dudzic Sound Challenge
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Soundmorph Sound Design Competition - Exceptional mention
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Airwiggles Showdown - Submission of the Showdown - with Bill Lacey and Jake Kargl