PAUL SHELLEY AUDIO


Demo Reel
Recording sessions and sound instruments
(all personally made)

Imaginative Soundscapes for Games
Freelance game sound designer and technical sound designer with a background as a violin maker. (Reaper, Wwise, Unreal, Unity).
My passion for game sound design stems from a love of experimenting and lifelong learning in audio, creating unique universes to engulf game players in new spaces mentally and emotionally and a love of exploring all the technical possibilities with sounds available to create memorable dynamic gameplay and experiences.
I also have a large interest and growing appreciation of accessibility and universal design in game audio and game design that I’m building over time.
Awards:
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Featured Graduate - Unreal 5 Implementation at the School of Video Game Audio
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Winner of Best Creativity at the Source - StillAlive Games Robert Dudzic Sound Challenge
Sound Implementation
Unreal Engine 5 Implementation Reel
Wwise/Unity Implementation Reel
Awarded:
Featured Grad at the School of Video Game Audio
Game sound design with original instruments
Prize winner in The Robert Dudzic Sound Challenge "Best creativity at the source" category
Games coming soon


Previous Games
Great sound design sticks with us forever ever since playing video games as children. It connects and attaches to memories and emotions that places your players into a world of adventure creating magic, mystery and new possibilities.
Creating emotion, expression and depth in games is what I specialise in through sound effect design. I bring a wealth of knowledge to your project through sound instruments making, recording techniques, voiceover design, sound effect layering and effect chains to bring your players the full depth of experience of your game. Let’s make an impact together.
