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Sound Implementation

Unreal Engine 5 Implementation Reel

Featured Grad at the School of Video Game Audio

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Imaginative Soundscapes for Games

Freelance game sound designer and technical sound designer with a background as a violin maker and passion for accessibility in games.

My passion for game sound design stems from a love of experimenting and lifelong learning in audio, creating unique universes to engulf game players in new spaces mentally and emotionally and a love of exploring all the technical possibilities with sounds available to create memorable dynamic gameplay and experiences.

(​Primary Tools - Reaper, Wwise, Unreal 5).

I’d most love to work on innovative indie/AA games around 4-10 hour play length. Things that feel magical, intriguing and mysterious that can fluidly transition between dark undertones, uplifting moments and expansive feelings of immersion.

Some recent examples would be: Bramble, Cocoon and Somerville.

I pride myself on being adaptable and find all learning I do applies in creative ways towards other styles.


  • Featured Graduate - Unreal 5 Implementation at the School of Video Game Audio

  • Winner of Best Creativity at the Source - StillAlive Games Robert Dudzic Sound Challenge

  • Soundmorph Sound Design Competition - Exceptional mention

Games coming soon

Over Jump Rally game screenshot. Lancia Delta car in the middle of the forest track
Packet Breach gameplay screenshot
A Kingdom to Conquer screenshot. 2 pixel animated armies at war with multiple explosions and fire rain

A Kingdom to Conquer

Sound Designer and Technical Sound Designer
2D tactical action RPG built in Unity with Wwise

Game sound design with original instruments

Prize winner in The Robert Dudzic Sound Challenge "Best creativity at the source" category

Recording sessions and sound instruments

(all personally made)

Previous Games

Great sound design sticks with us forever ever since playing video games as children. It connects and attaches to memories and emotions that places your players into a world of adventure creating magic, mystery and new possibilities.

Creating emotion, expression and depth in games is what I specialise in through sound effect design. I bring a wealth of knowledge to your project through sound instruments making, recording techniques, voiceover design, sound effect layering and effect chains to bring your players the full depth of experience of your game. Let’s make an impact together.

Solar gardener game background to contact form

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