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Sound Implementation

More coming here soon! including an UE5 breathing system demo!

Unreal Engine 5 Implementation

Dynamic Mixing and Threat Level Mixing in UE5 Wwise

Unreal Engine 5 Implementation
Technical Accessibility

Blind Accessible VR Archery Prototyping

Projects

Over Jump Rally

Unofficial remake of Sega Rally 95

- Sound design and implementation in Unreal 5 and Wwise

Screenshot of packet Breach gameplay

packet.Breach

Roguelike tower defense deckbuilder

- Sound design and Implementation in Wwise

Screenshot of A Kingdom to Conquer battle gameplay

A Kingdom to Conquer 

2D tactical action RPG
- Sound design and Implementation in Wwise

Game sound design with original instruments

Prize winner in The Robert Dudzic Sound Challenge "Best creativity at the source" category

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Imaginative Soundscapes for Games

Freelance game technical sound designer with a background as a violin maker and passion for accessibility in games.

My passion for game sound design stems from a love of experimenting and lifelong learning in audio, creating unique universes to engulf game players in new spaces mentally and emotionally and a love of exploring all the technical possibilities with sounds available to create memorable dynamic gameplay and experiences.

(​Primary Tools - Reaper, Wwise, Unreal 5).


I pride myself on being adaptable and find all learning I do applies in creative ways towards other styles.

Awards:

  • Featured Graduate - Unreal 5 Implementation at the School of Video Game Audio

  • Winner of Best Creativity at the Source - StillAlive Games Robert Dudzic Sound Challenge

  • Soundmorph Sound Design Competition - Exceptional mention

  • Airwiggles Showdown - Submission of the Showdown - with Bill Lacey and Jake Kargl

Recording sessions and sound instruments

(all instruments personally made)

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